RottNet Example?

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Hello,
I made an MP game using TCP and everything works perfectly except lotsa lag in player movements. I wanted to try to change out the tcp code for UDP to see if there were any speed increases. I wanted to try out RottNet because its a complete package, or looks that way anyways.

I was wondering if anyone has a short or quick example of a program using the Rottnet library and hopefully all the commands in it. The example that comes with RottNet is blitz+ so I cant read it.

Thanks for any help.