Hello,
I made an MP game using TCP and everything works perfectly except lotsa lag in player movements. I wanted to try to change out the tcp code for UDP to see if there were any speed increases. I wanted to try out RottNet because its a complete package, or looks that way anyways.
I was wondering if anyone has a short or quick example of a program using the Rottnet library and hopefully all the commands in it. The example that comes with RottNet is blitz+ so I cant read it.
Thanks for any help.
I made an MP game using TCP and everything works perfectly except lotsa lag in player movements. I wanted to try to change out the tcp code for UDP to see if there were any speed increases. I wanted to try out RottNet because its a complete package, or looks that way anyways.
I was wondering if anyone has a short or quick example of a program using the Rottnet library and hopefully all the commands in it. The example that comes with RottNet is blitz+ so I cant read it.
Thanks for any help.