Ambient Occlusion

Blitz3D Forums/Blitz3D Programming/Ambient Occlusion

The timescale is in milliseconds? A modeller can create an occlusion map for such a scene in a few seconds: if that's the case and it required roughly two minutes even reducing the time and improving quality it's still better to just create and save an occlusion/light map with an existing tool. It could be a start if your intend to create your own lightmapper though. What baffles me is that looks more like vertex lighting then a per-pixel map.

To speed up the rendering you could use a random distribution instead of going through every iteration, and then blur the resulting map to reduce the noise (most occlusion systems let you adjust rendering's precision).