What have you got against BlitzMax?

Miscellaneous Forums/General Discussion/What have you got against BlitzMax?

Did you see my post about the TImage and others not highlighting properly in the IDE?

Talking of highlighting, code::Blocks has a place where you can make a list of your own keywords & stuff you want to highlight. Anyone working on an ide should consider this as a handy addition.


<"I've returned to c++ to do this. As much as I love the idea of using BlitzMax, there's just no getting around the fact that c++ is *faster* and considerably easier to use when it comes to talking to the OS and gfx/misc APIs.">

Which means Mark hasnt seriously looked at BlitzMax too! :P
erm... he means for the actual engine itself!
Would anyone seriously consider writing a (fast) 3D engine in anything else than a middle-low level language? (B3D's sure as hell wasn't written in "b3d".)

It is not an issue , it is of no use.
Well, its of use to me. Im using it with irrlicht until native 3d comes along.