Leadwers engine?

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I am pretty sure a beta is available for the mid-july to the start of august. And maybe the release will be available about autumn.

But as i said, if you write a game in Blitz3D now, it is very easy to migrate to my Kimo Engine, as it uses all the same commands as Blitz3D. The only difference is a lot of new commands for controlling Post Processing, shaders, render2texture, and of course, the new Graphics3D10() command (Direct3D10 mode), and a lot more to come! ;-)