about docs:
I bought Blitz3d when it was vers 1.68 (I believe - I don't remember...) so some time passed from its first public version 1.00 (how much years?). The question are - as I have no evidences - How good was the docs for the earlier Blitz3d version? How many years to get the actual 'final' version?
We need to put on the same time-scale both Blitz3d and BlitzMax to this aspect.
This is not a excuse of course, because some commands could be more documentated.
@alberto:
Java, Javascript, PHP, Pyton and C/C++ have a little - slightly - difference with BlitzMax/Blitz3d: in general you don't need to pay something for using it. They are 'well estabilished' because they became standard (ie: Javascript on the browsers) and because the are cost-less compared to Bmax. You can only compare Blitz3d/BlitzMax to Darkbasic/RealBasic and other paid language.
I bought Blitz3d when it was vers 1.68 (I believe - I don't remember...) so some time passed from its first public version 1.00 (how much years?). The question are - as I have no evidences - How good was the docs for the earlier Blitz3d version? How many years to get the actual 'final' version?
We need to put on the same time-scale both Blitz3d and BlitzMax to this aspect.
This is not a excuse of course, because some commands could be more documentated.
@alberto:
Java, Javascript, PHP, Pyton and C/C++ have a little - slightly - difference with BlitzMax/Blitz3d: in general you don't need to pay something for using it. They are 'well estabilished' because they became standard (ie: Javascript on the browsers) and because the are cost-less compared to Bmax. You can only compare Blitz3d/BlitzMax to Darkbasic/RealBasic and other paid language.