2d space game

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In procedural content generation I don't refer to OO/procedural programming, but ways to generate some game content on-the-fly using few pseudo-random algorithms. In my game, the game world with 500+ million solar systems is not pre-defined in any of the configuration files, but the stars are generated as needed. New freshly generated stars pop out when the starmap is scrolled around the galaxy and "forgotten" after the starmap camera leaves the area. The pseudo-random algorithms and seeds ensure that the generated content is always the same in every game, for every player and on every hardware. The concept and methods I'm using is actually exactly the same as in Elite II Frontier.

I will soon release another intermediate demo displaying mainly the universe generator.