Farseer Physics Engine in Blitzmax Demo

Miscellaneous Forums/Blitz Showcase/Farseer Physics Engine in Blitzmax Demo

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The C# physics engine lent itself pretty well to porting to Blitzmax. Since it was designed from the ground up to be fast it stayed away from a lot of the 'C# candy' (for example: delegates) for the most part. There is very little difference, implementation-wise, between the Blitzmax and C# version. In fact, there were some portions of the C# code I ended up copying/pasting directly into Blitzmax with no syntax changes. So no, the port wasn't difficult just takes a while to do it plus debugging :). I did not have to convert any part of the code to C. I hope to keep it that way.