I have tried B3D before i bought Bmax. There were several things, but OOP and the way arrays can be handled in recursive functions were the final point (at that time). When you look for more advantages then array slicing, tmaps and the new reflection makes things easier to program.
Bmax is really a great language and i use it also for a lot of applications, not only games. MaxGui does the job quite good and is still pretty easy and small. The lack of the missing Gui Builder i have solved myself as there was nothing else around and i needed something definitely.
The mentioned multiple lists per type are absolute positive, can't really understand what's the problem here. The documentation and ide could really be better though.
What would be nice to have:
a thread type/class
dynamic types
don't know if a roadmap will help if it changes all the time, but better communication would help definitely
Bmax is really a great language and i use it also for a lot of applications, not only games. MaxGui does the job quite good and is still pretty easy and small. The lack of the missing Gui Builder i have solved myself as there was nothing else around and i needed something definitely.
The mentioned multiple lists per type are absolute positive, can't really understand what's the problem here. The documentation and ide could really be better though.
What would be nice to have:
a thread type/class
dynamic types
don't know if a roadmap will help if it changes all the time, but better communication would help definitely