What have you got against BlitzMax?

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I actually think Mark's announcement will strengthen Blitzmax - albeit indirectly. If completed it will make Blitzmax a much more attractive 3d solution - which is really its main deficit as far as a gaming language goes.

The GUI issue I think is in the process of being solved by wxMax.

And I have a strong feeling that an excellent cross platform IDE for Max will emerge sometime this year. Call it intuition...

But hey - I'm all aboard when it comes to the documentation and lack of roadmap. Difficult to excuse those faults, really.