I actually think Mark's announcement will strengthen Blitzmax - albeit indirectly. If completed it will make Blitzmax a much more attractive 3d solution - which is really its main deficit as far as a gaming language goes.
The GUI issue I think is in the process of being solved by wxMax.
And I have a strong feeling that an excellent cross platform IDE for Max will emerge sometime this year. Call it intuition...
But hey - I'm all aboard when it comes to the documentation and lack of roadmap. Difficult to excuse those faults, really.
The GUI issue I think is in the process of being solved by wxMax.
And I have a strong feeling that an excellent cross platform IDE for Max will emerge sometime this year. Call it intuition...
But hey - I'm all aboard when it comes to the documentation and lack of roadmap. Difficult to excuse those faults, really.