All I said was that collada was a good data exchange format. The data isn't stored efficiently all being laid out in XML and not really set up optimaly for populating a hopefully efficient scenegraph for a game. But it does provide a good format to transfer all the data to your own engine. Hopefully you would just take what you need and compile it into an efficient binary format optimized for your engine.
Mark's 2nd new worklog!
Miscellaneous Forums/General Discussion/Mark's 2nd new worklog!The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.