How many levels will the final release have?
I think 80, maybe 100. At this moment over 56 levels ready :)
Did you use SpriteCandy for the 2D in 3D aspects?
No, only single surface stuff by Rob Cummings
Can you describe please the method you are recording replay?
It's easy,something like this one every game update:
;x and z axis speed WriteFloat out,x_speed# WriteFloat out,z_speed# ;mouse hit events WriteInt out,mh_1 WriteInt out,mh_2
:)