degac, my point is that all these things should come from the language vendor, not from the community, and they should be commercially supported - with a roadmap
Ok, sorry maybe I misunderstood. (expandibility in this case is similar between Blitz3d (.decls file + .dll) and BlitzMax (mod+everything) - with the same risks per both the products - ie: the extern-vendor closes...)
PS: Please dont' say that the Max IDE is ugly...maybe Mark reading these comments gets back to his old idea to create a new-ide....and I think this is not the great idea!
And more:
- the standard IDE for Blitz3d supports only 1 LEVEL UNDO...
- in blitzmax you can returns arrays, in Blitz3d you need to use types or use global array.