I don't think you want to use fbx or dae (collada) directly. They are both general purpose formats that arent optimized for games. But I do think they would be a good starting point for a converter tool that converted data to the engines proprietary format.
That or have a simple world editor with a good loader that populates the engine scenegraph and let you write out your native scene files from whats populating the current scene.
Thats similar to what we have done with FlowED where we plan to support a couple of the most popular ogre scene formats.
That or have a simple world editor with a good loader that populates the engine scenegraph and let you write out your native scene files from whats populating the current scene.
Thats similar to what we have done with FlowED where we plan to support a couple of the most popular ogre scene formats.