I dont' want to be too critic or offensive, only my opinions.
- A thread class: could be interesting (and I think it will more important in future)
- A 64-bit compiler: considering that - at the moment - the main market is Windows and it is still based on a 32 architecture there is very small chances. MacOS and Linux, Windows64 and Vista64 are a minority. Drivers are not mature. Only if Windows7 is 64bit (completely) the situation could change.
Of course on MacOS and Linux a 64-bit compiler - now - could be a good thing. But at this point is something that only BRL can evaluate: how many Mac/Linux only user on the total?
- A mature and enhanced GUI class library: well, MaxGUI is easy (and it's not OO to be honest...) and quite powerful. It has not ALL the things but it works well. Or you can get wxMax by Brucey
- A mature database layer: see Brucey works...and if I remember there is a Vertex's mod for MySQL only somewhere.
- Through documentation: ...
- An IDE : there are plenty of free and no free solution. MaxIDECE is the one I prefer - you can get the source and change for your needs.
- GUI Builder would be nice: I'm sure there are some free gui editor around.
I agree that an 'all-in-one' solution for GUI+GUI builder is BETTER than the only module.
PS: 'Code to generate a type list causes bloat'. Thanks God BlitzMax allows the user to create an object and put where the user wants! I have never understood why Blitz3d has this absurd concept TYPE->ONE_LIST.
PS2: and what about things that BlitzMax can do (or can do easy) and in Blitz3d are impossibile or not so easy? One example: Arrays....
- A thread class: could be interesting (and I think it will more important in future)
- A 64-bit compiler: considering that - at the moment - the main market is Windows and it is still based on a 32 architecture there is very small chances. MacOS and Linux, Windows64 and Vista64 are a minority. Drivers are not mature. Only if Windows7 is 64bit (completely) the situation could change.
Of course on MacOS and Linux a 64-bit compiler - now - could be a good thing. But at this point is something that only BRL can evaluate: how many Mac/Linux only user on the total?
- A mature and enhanced GUI class library: well, MaxGUI is easy (and it's not OO to be honest...) and quite powerful. It has not ALL the things but it works well. Or you can get wxMax by Brucey
- A mature database layer: see Brucey works...and if I remember there is a Vertex's mod for MySQL only somewhere.
- Through documentation: ...
- An IDE : there are plenty of free and no free solution. MaxIDECE is the one I prefer - you can get the source and change for your needs.
- GUI Builder would be nice: I'm sure there are some free gui editor around.
I agree that an 'all-in-one' solution for GUI+GUI builder is BETTER than the only module.
PS: 'Code to generate a type list causes bloat'. Thanks God BlitzMax allows the user to create an object and put where the user wants! I have never understood why Blitz3d has this absurd concept TYPE->ONE_LIST.
PS2: and what about things that BlitzMax can do (or can do easy) and in Blitz3d are impossibile or not so easy? One example: Arrays....