Leadwers engine?

Miscellaneous Forums/General Discussion/Leadwers engine?

Ogre doesn't have to use shaders, it's up to you what you want to use. There's even a DX7 renderer for ogre thats fallen on the wayside and is no longer supported. Still, on occasion you see it as an option.

If you don't want to use cg or GL they are just plugins.

Just remove:

Plugin_CgProgramManager.dll
cg.dll

and you have no GL shader support.

Remove RenderSystem_GL.dll and you have no GL rendering.

RenderSystem_Direct3D9.dll is the plugin for DX9.
RenderSystem_Direct3D7.dll for DX7


Leadwerks has a very strong looking product. I think I saw that he was using a screen space ambient occlusion shader to render a diffuse global illumination effect, mixed with some nice advanced texture shadows blur to make soft shadows and per pixel attenuated lights with decay.

All very cool stuff :) that it is impossible to do in an engine that doesn't support shaders properly.