Hi,
I've ported a majority of the functionality found in Jeff Weber's Farseer Physics Engine that was originally written in C# for XNA/Silverlight. Below is a link to a video showing some of the same demos running in native Blitzmax, along with a link to the demo app itself.

YouTube Video
Another video showing Angle Limit Joints
Demo zip file:
Farseer Physics BMX
Requirements:
- Windows XP/Vista
- Direct X 7 or higher capable video
- Minimum supported screen resolution: 1024 X 768
Known Issues:
- In Vista the fps are lower (and in some demos locked to 60 instead of 100 fps).
I'd be interested in two things for any of those that give the demo a try:
1. What are your computer specs and also average FPS in demo 4 and demo 8 when you are:
a) sitting idle
b) moving and bumping into objects a lot
2. If anyone knows why in Vista the FPS are really crappy when using the D3D7 driver. When I switch it to openGL my FPS go back to normal as if it were on XP.
For more info on what I'm planning with this Blitzmax version of Farseer you can check it out here.
:)
***EDIT***
5-28-2008
- added another youtube video link
- made a blog post with a status update of the engine.
I've ported a majority of the functionality found in Jeff Weber's Farseer Physics Engine that was originally written in C# for XNA/Silverlight. Below is a link to a video showing some of the same demos running in native Blitzmax, along with a link to the demo app itself.

YouTube Video
Another video showing Angle Limit Joints
Demo zip file:
Farseer Physics BMX
Requirements:
- Windows XP/Vista
- Direct X 7 or higher capable video
- Minimum supported screen resolution: 1024 X 768
Known Issues:
- In Vista the fps are lower (and in some demos locked to 60 instead of 100 fps).
I'd be interested in two things for any of those that give the demo a try:
1. What are your computer specs and also average FPS in demo 4 and demo 8 when you are:
a) sitting idle
b) moving and bumping into objects a lot
2. If anyone knows why in Vista the FPS are really crappy when using the D3D7 driver. When I switch it to openGL my FPS go back to normal as if it were on XP.
For more info on what I'm planning with this Blitzmax version of Farseer you can check it out here.
:)
***EDIT***
5-28-2008
- added another youtube video link
- made a blog post with a status update of the engine.