Do you think if max had better docs ie, when you press F1 it came up with a proper description and example code like in b3d, perhaps even with some "migration" notes, then people would warm to it quicker?
I don't consider myself rookie in any way, I've programmed mainframe computers in PL/1, cobol , 4GL languages and assembler, but I have to say that the way Blitz3D's documentation works, even if I don't remember or don't know which command to use, searching by context is much much appreciated. Not only that, I never programmed 3D before and hardly knew in first place which commands to use. The Blitz3D help file made me learn how to code blitz! Not omiting the code archive.