Collision Problem

BlitzMax Modules Forums/MiniB3D/Collision Problem

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Ah yes, the returned collision normals are wonky.

To fix, comment out lines 187-195 in TCollision.bmx - these lines:

TEntity.TFormPoint ent.collision[i].x#,ent.collision[i].y#,ent.collision[i].z#,ent2_hit,Null
ent.collision[i].x#=TEntity.tformed_x
ent.collision[i].y#=TEntity.tformed_y
ent.collision[i].z#=TEntity.tformed_z

TEntity.TFormNormal ent.collision[i].nx#,ent.collision[i].ny#,ent.collision[i].nz#,ent2_hit,Null
ent.collision[i].nx#=TEntity.tformed_x
ent.collision[i].ny#=TEntity.tformed_y
ent.collision[i].nz#=TEntity.tformed_z