Mark's 2nd new worklog!

Miscellaneous Forums/General Discussion/Mark's 2nd new worklog!

He's written some pretty great games, and in blitz3d. It's not the language thats holding you guys back from writing great games!
People wrote great games on a 48k spectrum or amiga too but doesnt mean i want to go back there.

I agree with his point about the (optional) default list (really useful idea) but in my opinion BM is if anything LESS fiddily. Methods allow for much more compact and contained code, stricts mean you dont spend hours trying to debug a stupid variable spelling mistake or type mismatch, has a better standard of programming punctuation, line splitting, the list of advantages is endless.
Or simply don't use all that stuff and just code as you would in b3d.