but if you've ever reached a point in B3D where you wanted more than one list of the same type, you'll soon value the flexibility over the small amount of extra work.
To be honest I don't. I've written some fairly complex games (Naked War has a LOT of code) but rarely need multiple lists. I certainly appreicate that Max allows more flexibility but I find the 'small amount of extra work' is exactly enough extra work to make it a pain in the arse to code creatively. A default master list would clear this problem up for me.