Mark's 2nd new worklog!

Miscellaneous Forums/General Discussion/Mark's 2nd new worklog!

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but if you've ever reached a point in B3D where you wanted more than one list of the same type, you'll soon value the flexibility over the small amount of extra work.


To be honest I don't. I've written some fairly complex games (Naked War has a LOT of code) but rarely need multiple lists. I certainly appreicate that Max allows more flexibility but I find the 'small amount of extra work' is exactly enough extra work to make it a pain in the arse to code creatively. A default master list would clear this problem up for me.