Max + new engine sounds great to me.
I can see that max is a bit cumbersome\complicated compared to B3D so perhaps a few changes can be made? It's not *that* different but it is a bit more fiddly.
Coding in B3D was (is) like sketching in a notebook - I could just crack on with it and never really needed to think to much about boring stuff like setting up windows etc. Max is not quite that intuitive (although certainly a better language overall)
The big one for me is lists. I just find it annoying having to set up and manage a list for each type. I find myself putting off work that involves creating a new type because it's a bit tedious.
Would it be possible to have an automatic master list for each type the way B3D does it?
Most of the other functionality of max is easy to ignore if you don't like it.
I can see that max is a bit cumbersome\complicated compared to B3D so perhaps a few changes can be made? It's not *that* different but it is a bit more fiddly.
Coding in B3D was (is) like sketching in a notebook - I could just crack on with it and never really needed to think to much about boring stuff like setting up windows etc. Max is not quite that intuitive (although certainly a better language overall)
The big one for me is lists. I just find it annoying having to set up and manage a list for each type. I find myself putting off work that involves creating a new type because it's a bit tedious.
Would it be possible to have an automatic master list for each type the way B3D does it?
Most of the other functionality of max is easy to ignore if you don't like it.