"Max3D" :D This is great news!, thanks for dispelling some confusion.
When I mentioned 'Blitz3D2' below, I was thinking about swapping out the current 3d engine in Blitz3D for the new one - language/IDE remain the same.
Haven't given this much serious thought (and probably shouldn't have mentioned it) Max/3D kind of renders the idea redundant
Precicely put, and anyway, if a "b3d2" did get created, it sounds like it would be little more "directly compatable" with the old blitz3d than blitzmax+3dcommandset would be (as explained above). So whats the point when max has already laid the foundations as the new blitz language?Haven't given this much serious thought (and probably shouldn't have mentioned it) Max/3D kind of renders the idea redundant
I'm really happy with Marks new direction
New? I thought Max with 3D was always the direction it was heading :/