Yes, you have the 'base model' at the highest polygon count, then you have up to 5 other model versions, each at a reduced poly count. Also each of the textures for the lod vesions are also reduced in size - this dramataically helps with fps, if you were to implement the various stages of lod.
Imagine a tree at a base of 1500polys. Then you have 100 of these in game. That would be a lot of polys, but you then use the lod for this model - and the lowest lod level is only 100polys - you will definatally gain a performance increase
Steve
Imagine a tree at a base of 1500polys. Then you have 100 of these in game. That would be a lot of polys, but you then use the lod for this model - and the lowest lod level is only 100polys - you will definatally gain a performance increase
Steve