Mark's 2nd new worklog!

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Hey Mark,
It is glad that you keep us informed now :)
Everything already sounds very mature and very good. A few thing I want to know is there some interfacing with the Engine planned, eg: Callbacks at some
code positions to append extra functionality. With this the integration of third party additions could be made muxh easier.


Physics-wise, Max3d will have ODE support built-in. Support for other physics engines may or may not happen. So far, I've got body (things with mass), geom (collision shapes) and ball-joint entities happening. Currently, they rely on parent/child relationships to decide what to 'connect' to - eg: Adding a child geom to a parent body will link the geom to the body (and adding another child geom to THAT geom will too, etc) - but this could change in future if necessary with 'SetBody' style calls.



Is the Physiclayer written abstract or will the ODE Physics be builtin hardcoded? I'm asking because I would prefer the Newton Engine and want to know the amount of work it cost to integrate it. (Espacially Newton Archimedea is worth looking at).

thx Mark for this nice piece of information.