Light and camera with B3D pipeline

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hey IPete2,

i'm trying the supercamera, it's a very good code, but still not working on my project. I mean that the camera doesn't follow the animated teapot (it's animated with keyframe in 3dmax and exported with b3dpipeline in .b3d)

i don't know that exactly, but i assume that when you load in the scene an animated object, its handle is static even if the object move around the scene, and that's why the camera cant follow my animated teapot and just point the static entity position

thanks anyway :-(