i dont mind that the fruit is just a flat texture
the more tri's added to a simple stall just arnt worth it ... some times its just the right textures
without a scale reference the door on that house does look huge it would be nice to know that if you model something to be displayed at a certain height that it does in game ... but if the programmer/level editor decides the door is normal height and not huge as it is in real life then the rest of the house super deforms
on a side note my brother took dozzens of pix of a barn to house conversion he passed alot on one of his work routes
and sort of reimagned it as a tavern ... it kinda looked ok from what i remember (and he was new to quakes level editor at the time)
the more tri's added to a simple stall just arnt worth it ... some times its just the right textures
without a scale reference the door on that house does look huge it would be nice to know that if you model something to be displayed at a certain height that it does in game ... but if the programmer/level editor decides the door is normal height and not huge as it is in real life then the rest of the house super deforms
on a side note my brother took dozzens of pix of a barn to house conversion he passed alot on one of his work routes
and sort of reimagned it as a tavern ... it kinda looked ok from what i remember (and he was new to quakes level editor at the time)