*ahem*
Us Max'ers will get it first*. :-P
*unless priority 1 includes releasing to C++ peeps.
Hi,
Ok, to clarify things a bit:
* Priority 1 is writing a new 3d lib, with an underlying 'b3d-like' design.
* Priority 2 is wrapping it up as a Max module.
* Priority 3 is wrapping it up for other languages.
When I mentioned 'Blitz3D2' in the worklog, I was thinking about swapping out the current 3d engine in Blitz3D for the new one - language/IDE remain the same. Haven't given this much serious thought (and probably shouldn't have mentioned it) as Max/3D kind of renders the idea redundant. Still, there may be people who prefer the simpler b3d language and ide?
And...there is definitely NOT a new language coming!
Bye!
Mark Sibly,
Blitz Research Ltd
Ok, to clarify things a bit:
* Priority 1 is writing a new 3d lib, with an underlying 'b3d-like' design.
* Priority 2 is wrapping it up as a Max module.
* Priority 3 is wrapping it up for other languages.
When I mentioned 'Blitz3D2' in the worklog, I was thinking about swapping out the current 3d engine in Blitz3D for the new one - language/IDE remain the same. Haven't given this much serious thought (and probably shouldn't have mentioned it) as Max/3D kind of renders the idea redundant. Still, there may be people who prefer the simpler b3d language and ide?
And...there is definitely NOT a new language coming!
Bye!
Mark Sibly,
Blitz Research Ltd
Us Max'ers will get it first*. :-P
*unless priority 1 includes releasing to C++ peeps.