I HATE TO BREAK THE PARTY UP - but

BlitzMax Forums/BlitzMax Programming/I HATE TO BREAK THE PARTY UP - but

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

*ahem*
Hi,

Ok, to clarify things a bit:

* Priority 1 is writing a new 3d lib, with an underlying 'b3d-like' design.

* Priority 2 is wrapping it up as a Max module.

* Priority 3 is wrapping it up for other languages.

When I mentioned 'Blitz3D2' in the worklog, I was thinking about swapping out the current 3d engine in Blitz3D for the new one - language/IDE remain the same. Haven't given this much serious thought (and probably shouldn't have mentioned it) as Max/3D kind of renders the idea redundant. Still, there may be people who prefer the simpler b3d language and ide?

And...there is definitely NOT a new language coming!

Bye!
Mark Sibly,
Blitz Research Ltd

Us Max'ers will get it first*. :-P

*unless priority 1 includes releasing to C++ peeps.