-CountMonitors() and SelectMonitor()
-support for SLI/CrossFireX/Hybrid commands (eg: EnableSLI() )- I know this is something due to the drivers...but should be interesting to interact with these technologies directly from the engine
- for the language (I prefer BlitzMax) I agree a sort of multi-threading support will be nice
A shading language based on BASIC/Blitz rather than C (I still don't like C syntax) - make shaders easy to write.
Great idea. It could be even a separate product for BRL for who don't need a 3d engine but want a tool like this.
and of course MakeMeRichEvenMoreRich() function...
-support for SLI/CrossFireX/Hybrid commands (eg: EnableSLI() )- I know this is something due to the drivers...but should be interesting to interact with these technologies directly from the engine
- for the language (I prefer BlitzMax) I agree a sort of multi-threading support will be nice
A shading language based on BASIC/Blitz rather than C (I still don't like C syntax) - make shaders easy to write.
Great idea. It could be even a separate product for BRL for who don't need a 3d engine but want a tool like this.
and of course MakeMeRichEvenMoreRich() function...