Extrapolate texture?

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I copied all the vertices but know i have a problem.. I create a mesh with a 3d editor, than i don't know how connect the vertex to create triangles..
There is a way or i must give up?

Second question i try the blending way too, i get the right surface and i used the brush to blend the 2 textures but they change color (i use a grey rock and a green grass, and they become dark green), and that's is not good i don't have any screenshot to show you, and no code for today.
Do you think i wrong using brush?

Aza