As if not all would know that DX7 on Vista is an emulation layer.
But that helps about nothing. Those that play DX7 games do so because their GPU is not exactly Vista Premium ready.
So they are normally not running asta la vista. So it makes no difference what Vista does and does not, if the support is cut from XP drivers its gone and as ATI and NVIDIA unlike Intel still care for XP driver updates, it is a difference to quite some user.
As mentioned: you most likely didn't use Blitz3D that much the past months (especially NVIDIA 100-168 drivers) if you blindly trust in "it will just work" and I hope that your soap bubble just explodes with a band loud enough for you to hear
I give a **** what works and does not work on Vista, I don't use Interface and comming OS prototypes for development or usage. Vista is officially WinME 2.0 and WinME was the worst Windows version ever, at least until MS started to enforce Balloonware Vista 1.0
But as it seems we hopefully will be able to soon work around that and I can't wait to see what the engine exactly means.
I don't assume it to be next-gen (that would be strictly DX10 if NVIDIA and ATI are meant to e supported, DX9 is current and past gen) but a very nice and stable DX9 + Shader support or out of my view even only stable DX9 with AA and Aniso filtering as well as point entity support.
But that helps about nothing. Those that play DX7 games do so because their GPU is not exactly Vista Premium ready.
So they are normally not running asta la vista. So it makes no difference what Vista does and does not, if the support is cut from XP drivers its gone and as ATI and NVIDIA unlike Intel still care for XP driver updates, it is a difference to quite some user.
As mentioned: you most likely didn't use Blitz3D that much the past months (especially NVIDIA 100-168 drivers) if you blindly trust in "it will just work" and I hope that your soap bubble just explodes with a band loud enough for you to hear
I give a **** what works and does not work on Vista, I don't use Interface and comming OS prototypes for development or usage. Vista is officially WinME 2.0 and WinME was the worst Windows version ever, at least until MS started to enforce Balloonware Vista 1.0
But as it seems we hopefully will be able to soon work around that and I can't wait to see what the engine exactly means.
I don't assume it to be next-gen (that would be strictly DX10 if NVIDIA and ATI are meant to e supported, DX9 is current and past gen) but a very nice and stable DX9 + Shader support or out of my view even only stable DX9 with AA and Aniso filtering as well as point entity support.