maximum and minimum coordinates

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At first glance, your code to calculate the bounding box looks fine to me..

Perhaps it's got something to do with the different between a 'mesh' and an 'animmesh' ?! Not sure why you're loading a 3ds file as an animmesh? As far as I know, they don't support bones or anything like that anyway. See if it makes a difference if you load the file as a normal Mesh, in stead of an animmesh???

good luck,
Danny