Yeah, I'll bite too:
Unified lighting
Cross platform
Increased performance with many entities
Unified LOD?
high performance large terrains
Integrated physics
Decent GUI
Multithreading? If not, some way of loading large textures/meshes etc not all in one go before the next refresh, but incrementally - to allow for things to be loaded in the background without performance slumps
Render to texture
All this from a worklog saying Mark might possibly think about going in a vague direction... :)
Unified lighting
Cross platform
Increased performance with many entities
Unified LOD?
high performance large terrains
Integrated physics
Decent GUI
Multithreading? If not, some way of loading large textures/meshes etc not all in one go before the next refresh, but incrementally - to allow for things to be loaded in the background without performance slumps
Render to texture
All this from a worklog saying Mark might possibly think about going in a vague direction... :)