CameraPick and animated .X files

Blitz3D Forums/Blitz3D Beginners Area/CameraPick and animated .X files

I think CopyMesh() creates an unanimated version of the mesh using its default animation frame. Assuming this is the case, then another option would be to use CopyMesh() to create a copy of the default animation for the mesh, EntityAlpha it to zero visibility, parent that to the animated version, and pick against that instead.

I believe I found in past experiments that .b3d's don't have this problem. Pick operations seem to pick against the default animation frame.