I'm amazed how many messages this thread has already!
I am interpreting the worklog as a 3D game library which can be plugged into various languages including BlitzMax, and that possibly the combination of BlitzMax + 3D library could be branded as a single product under the name BLitz3D2. I can see the library also being used from the existing Blitz3D for those preferring that language, but I think BlitzMax is the superior language at this point. A lot of work has gone into it to make it cross-platform and to have better capabilities, it'd be silly to backpeddle and throw that all away.
I am a little disappointed Mark isn't making a game editor type of thing, but that opens the door for me to make one instead ;-D
I am interpreting the worklog as a 3D game library which can be plugged into various languages including BlitzMax, and that possibly the combination of BlitzMax + 3D library could be branded as a single product under the name BLitz3D2. I can see the library also being used from the existing Blitz3D for those preferring that language, but I think BlitzMax is the superior language at this point. A lot of work has gone into it to make it cross-platform and to have better capabilities, it'd be silly to backpeddle and throw that all away.
I am a little disappointed Mark isn't making a game editor type of thing, but that opens the door for me to make one instead ;-D