Blitz3D 2 in my opinion is the only way to go.
For the sake of new ongoing custom an all in one language solution would surely be more profitable and appealing for BRL.
I bet sales of B3DSDK are a fraction of Blitz3D and in similar fashion I bet DarkSDK (what ever it's called) sales are also a fraction of DarkBASIC Pro sales.
I do doubt a plugin 3D engine would generate many ongoing sales beyond the hard core blitzers, but I do feel a whole new language (even updated Max or B3D style) with a capable next gen 3D engine would be much more well received.
The buzz of a next gen Blitz3D would be huge!!! DarkBASIC fanboys crapped their pants when B3D came out, it's time to repeat that :)
For the sake of new ongoing custom an all in one language solution would surely be more profitable and appealing for BRL.
I bet sales of B3DSDK are a fraction of Blitz3D and in similar fashion I bet DarkSDK (what ever it's called) sales are also a fraction of DarkBASIC Pro sales.
I do doubt a plugin 3D engine would generate many ongoing sales beyond the hard core blitzers, but I do feel a whole new language (even updated Max or B3D style) with a capable next gen 3D engine would be much more well received.
The buzz of a next gen Blitz3D would be huge!!! DarkBASIC fanboys crapped their pants when B3D came out, it's time to repeat that :)