Mark nowhere mentions multi-platform support for the 3D engine, only support for multiple languages. And still, I just don't care if that 3D engine will ever see the light of day or if it will be available for every operating system that was ever shipped.
I only need a supported programming language for my platform of choice. Egoistic? Sure. But in the end of this year, my plan is not to extend my current contract but finally start my own business instead and go full time into developing my own product. So at least the timing of Mark's post was right for me.
I would have preferred multi-threading support in BlitzMax over ANY graphics. Also, wxMax with BRL's official support would make more sense for me than any graphics engine ever could. And so would an official database API. And while we're at it, 64 Bit CPUs have become mainstream, so having a compiler for 64 Bit architectures probably won't hurt anyone. BlitzMax could be the killer development environment for OS X and probably even for GNU/Linux.
But even without going for big things like that: A really working MaxGUI would be nice as well. Anybody here ever tried to print something on OS X?
I know that I want something that BlitzMax officially never was. The funny thing is that I am not alone in this boat and that there are some others here that also use BlitzMax for tasks that are not related to gaming. It's evidence that the language is very good and has potential.
My problem is that I've now entirely lost my confidence in the viability of the product for --MY-- purposes. If the creator of the language prefers to create 3D engines (although there already are plenty of others for his own product available) or game creators instead of pushing the core product forward, then I can only hope that it will turn out to be good for him, but this move really hurts me.
If BlitzMax was available under a FL/OSS license and a MySQL- or JBOSS-like business model, the story would be different, and I wouldn't care if Mark decided to drop the product support altogether: The product would still have an open future.
But as it is now, BRL's focus is not compatible with me, so I can only wish everybody good luck and QAPLA', as the Klingons say. ("Much success.")
I only need a supported programming language for my platform of choice. Egoistic? Sure. But in the end of this year, my plan is not to extend my current contract but finally start my own business instead and go full time into developing my own product. So at least the timing of Mark's post was right for me.
I would have preferred multi-threading support in BlitzMax over ANY graphics. Also, wxMax with BRL's official support would make more sense for me than any graphics engine ever could. And so would an official database API. And while we're at it, 64 Bit CPUs have become mainstream, so having a compiler for 64 Bit architectures probably won't hurt anyone. BlitzMax could be the killer development environment for OS X and probably even for GNU/Linux.
But even without going for big things like that: A really working MaxGUI would be nice as well. Anybody here ever tried to print something on OS X?
I know that I want something that BlitzMax officially never was. The funny thing is that I am not alone in this boat and that there are some others here that also use BlitzMax for tasks that are not related to gaming. It's evidence that the language is very good and has potential.
My problem is that I've now entirely lost my confidence in the viability of the product for --MY-- purposes. If the creator of the language prefers to create 3D engines (although there already are plenty of others for his own product available) or game creators instead of pushing the core product forward, then I can only hope that it will turn out to be good for him, but this move really hurts me.
If BlitzMax was available under a FL/OSS license and a MySQL- or JBOSS-like business model, the story would be different, and I wouldn't care if Mark decided to drop the product support altogether: The product would still have an open future.
But as it is now, BRL's focus is not compatible with me, so I can only wish everybody good luck and QAPLA', as the Klingons say. ("Much success.")