Since the man itself already covered everything else in his post (physics, stencil shadows, shadow maps, decent shader interfaces)...
I have just one request for Mark Sibly (very important):
This time either give us support for some major modellers or an interchangeable format (.fbx/collada), or give us from the beginning a converter from one of the aforementioned formats to your new proprietary format! :)
I said more about it here:
http://www.blitzbasic.co.nz/Community/posts.php?topic=73251#861239
By supporting other chipsets besides ATI and NVidia high-end GPU's and having lower hardware requirements? I'm not critizing Leadwerks engine, I just think it aims at a different target.
I have just one request for Mark Sibly (very important):
This time either give us support for some major modellers or an interchangeable format (.fbx/collada), or give us from the beginning a converter from one of the aforementioned formats to your new proprietary format! :)
I said more about it here:
http://www.blitzbasic.co.nz/Community/posts.php?topic=73251#861239
But, I wonder how the new engine will differ from Leadwerks Engine 2.0 ?!
By supporting other chipsets besides ATI and NVidia high-end GPU's and having lower hardware requirements? I'm not critizing Leadwerks engine, I just think it aims at a different target.