Marks Latest Worklog

Miscellaneous Forums/General Discussion/Marks Latest Worklog

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I think BlitzMax overall is a pretty good product. It sure has it's lows like the docu, no threading support, no 2d physics, not so powerful list handling, the poor ide and i think there wasn't a lot of maintenance the last months but overall it's still fine. I just hope that it will get some further love in the near future.

From the 3d perspective an easy to use max3d module which is crossplatform useful and stable would be very nice to have. A pure Blitz3DV2 doesn't make any sense to me. I think this could be interesting for those who just want to play around with new 3d features. I'm quite confident that you will see dozens of badly lit normal map demos then. :O) But for those who want to use a 3d engine in a more reasonable way it doesn't sound appealing.

I think those are more interested in a nice BlitzMax 3D solution or they already went torwards Unity because the product already exists, at least for the Mac. What makes my alarm bells ring a bit is that i don't think a good engine is just done by glueing some code snippets/features together as it doesn't sound after a nice concept behind, the different parts might not fit together very well and cause ugly interactions, such things. Hard to say as you don't kow what he really has done but i just want to say that some loose tiles aren't automatically a well designed 3d engine. One advantage he seems to have is that he has walked on quite some roads already.

By the way i think the term next gen is quite misused as i don't expect things like realtime radiosity, softbodies, ai moved characters, ... in this engine. From the features i've read this sounds more after current and yesterday gen.

Well, let's keep on waiting and i hope it will turn out to something good in the end as i would be happy finally getting max3D for BlitzMax and it also will be interesting to see what others offer at the time this will happen.