Marks Latest Worklog

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For me, the statements in Mark's latest worklog sounds like "Game Over for BlitzMax" for me, as it has implications that do not concur with my plans. But I appreciate the honesty and clear words - it saves me from a disaster.

I don't see that at all. The following line from Mark definitely implies that the new 3D SDK will come out initially for cross-platform languages, e.g. BlitzMax.
The end product will be a multi-platform b3dsdk-like library with bindings for various languages.

Also, he clearly stated the reason for picking C++ is one of speed (i.e. not functionality), so I wouldn't say it means "Game Over for Max" at all.

As for Blitz3D2.0, Mark is clearly going to concentrate on the engine and SDK first, for use with any language, almost certainly including BlitzMax. Blitz3D 2.0 will (if at all) follow on afterwards, i.e. puki WILL have to wait until 2009 for it (if ever). In my opinion, a Blitz3D2.0 would actually be some kind of slimmed down BlitzMax + b3d2sdk + IDE anyway.

Now, just need to convince Mark to a) ensure there's a strong focus on good docs, b) not write yet another IDE for it, and c) post worklogs at least once a month. Focus on what you're good at mate!