For me, the statements in Mark's latest worklog sounds lik "Game Over for BlitzMax" for me, as it has implications that do not concur with my plans. But I appreciate the honesty and clear words - it saves me from a disaster.
I couldn't care less for a 3D game engine, but I really care for a robust multi-purpose language that makes life easier for me. This language now obviously became a step-child, and that's a clear no-go for a long term NON-GAME project for which I was seriously considering BlitzMax.
I really, really like BlitzMax, but after this statement, I know that I have to follow a different path (most likely Python for this project).
I couldn't care less for a 3D game engine, but I really care for a robust multi-purpose language that makes life easier for me. This language now obviously became a step-child, and that's a clear no-go for a long term NON-GAME project for which I was seriously considering BlitzMax.
I really, really like BlitzMax, but after this statement, I know that I have to follow a different path (most likely Python for this project).