Marks Latest Worklog

Miscellaneous Forums/General Discussion/Marks Latest Worklog

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The end product will be a multi-platform b3dsdk-like library with bindings for various languages.

I wonder?
That means there will be a 3d engine written in C++ and usable with C#/C/C++/B3D/BlitzPlus (probably)/BlitzMax etc..

I think alot of you are confusing the relation between this and b3dsdk, its probably going to be as simple a command set as b3d/sdk but be more modern.