The end product will be a multi-platform b3dsdk-like library with bindings for various languages.
I wonder?
That means there will be a 3d engine written in C++ and usable with C#/C/C++/B3D/BlitzPlus (probably)/BlitzMax etc..I wonder?
I think alot of you are confusing the relation between this and b3dsdk, its probably going to be as simple a command set as b3d/sdk but be more modern.