Sounds good to me, kind of like B3D 2 could be a game dev framework API with helper functions, like what we eventualy want EasyFlow to be. Something coded in C++ that can be used with any language has some big plusses including portability to consoles.
I see not sticking to Blitzmax for the underlying engine a big plus, even if it does mean closed source like B3D.
I see not sticking to Blitzmax for the underlying engine a big plus, even if it does mean closed source like B3D.