Well as it is written in C++ and crossplatform, Mark could basically make it a Userlib for Blitz3D similar to other solutions.
That would actually be the best in several ways:
1. it can be sold for other systems (planned anyway, Blitz3D is not crossplatform ^^)
2. Blitz3D users can incorporate both renderers and fallback to DX7 where needed
3. BlitzPlus users could finally have 3d support and Blitz3D programmers would have a way to create definitely far more professional editors either through BlitzPlus or BlitzMax
Important thing would be to not use Blitz3D 2.0 ... because that version is already reserved for the totally bugged 1.99 down-date which broke more than it solved.
That would actually be the best in several ways:
1. it can be sold for other systems (planned anyway, Blitz3D is not crossplatform ^^)
2. Blitz3D users can incorporate both renderers and fallback to DX7 where needed
3. BlitzPlus users could finally have 3d support and Blitz3D programmers would have a way to create definitely far more professional editors either through BlitzPlus or BlitzMax
Important thing would be to not use Blitz3D 2.0 ... because that version is already reserved for the totally bugged 1.99 down-date which broke more than it solved.