Marks Latest Worklog

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Wow, what a turn of events... My take on it:
I also feel a little embarrassed too in a way - I've come more or less full circle and have sort of ended up doing what a bunch of people were telling me to do in the first place!

THANK YOU!!!!!

I'm aiming for a Christmasy release date

Repeating past mistakes again...?
You should know better than to say something like that.....

Getting back to the roots sounds wonderful however it might be a tad bit late, who knows.

Bottom line is there is already a track record set forth that will be hard to break. Sure, your only one guy, and sure your intentions are always in a good place ( no one can judge that but yourself ) however the fact that A. Deliveries have always been late IF at all and B. The communication, or lack of, just allows for more skepticism and C. the constant change of direction is very unsettling.

Sinu, in my opinion, sums up what I am thinking. Those with at least half a wit of common sense are thinking the same. And in that this would probably be considered your last shot at winning the hearts of the indie game creation community as only the true die hards have stayed to see the final show. My recommendation would be to work your arse off and turn over that new leaf. Sure it's going to be hard, and you'll get a lot of doubters in the process, however if you pull it off you will regain much of the respect that has been lost.

With the number of trials, I would think that you can create something that can be a nice blend of everything. Blitz3D, excellent product in it's time. Allowed you create some great stuff!. Blitzmax, much more object oriented. Blitzplus, GUI friendly! Perhaps a combination of the good features of each without going to far from the goal. Personally I got sick of using Blitz3D because trying to emulate OO was getting painful. If you could lean a bit more towards Blitzmax without going too far into it that would be great. Blitzmax for me was way to over-complicated, although a lot of that could be due to the poor documentation, but alas.

Lastly, if you need help with something, ask a few people. You have a community of programmers at your fingertips, use them. You don't have to give up the whole product source to let someone else write a particle library.

Then again, those are just my thoughts.....