@IPete2, alain etc.
I dissagree totally and i dont see the point of making another closed embedded language which in a few years will be in the same boat as b3d is now.
Please tell me what you think an embedded engine would give you over max + module. If its "ease of use" then im totally confused. How hard is it to unpack a zip file into a folder?
BlitzMax has virtually the same basic command set of B3D, it has much better 2D commands and -if- the well known and loved b3D-style 3D commands were seamlessly added then it would be EVERYTHING B3D is/was and a whole lot more.
Absolutely no contest as far as im concerned.
I have been converting a lot of my code to MAX from b3d and aside from the 3D stuff, for the rest of it the only big difference (apart from a few very minor syntactical differences - mostly fixable with s&r) is the use of the TList when using types (and is better for it by the way)
- So. You can still program in a basic way like in B3D if you dont want to learn all the oop & more advanced stuff, so whats the problem?
I dissagree totally and i dont see the point of making another closed embedded language which in a few years will be in the same boat as b3d is now.
Please tell me what you think an embedded engine would give you over max + module. If its "ease of use" then im totally confused. How hard is it to unpack a zip file into a folder?
BlitzMax has virtually the same basic command set of B3D, it has much better 2D commands and -if- the well known and loved b3D-style 3D commands were seamlessly added then it would be EVERYTHING B3D is/was and a whole lot more.
Absolutely no contest as far as im concerned.
I have been converting a lot of my code to MAX from b3d and aside from the 3D stuff, for the rest of it the only big difference (apart from a few very minor syntactical differences - mostly fixable with s&r) is the use of the TList when using types (and is better for it by the way)
- So. You can still program in a basic way like in B3D if you dont want to learn all the oop & more advanced stuff, so whats the problem?