I think the transparancy talked about here is where b3d does not draw any black pixels. From the mask image command....
Blitz Basic assumes that when you load an image (using LoadImage or LoadAnimImage) for drawing (using DrawImage command), you want the color black (RGB color 0,0,0) on your image to be transparent (or see through).
Blitz Basic assumes that when you load an image (using LoadImage or LoadAnimImage) for drawing (using DrawImage command), you want the color black (RGB color 0,0,0) on your image to be transparent (or see through).