cool.
Here's my thoughts on C++ after screwing with it for two days:
-Its a powerful language
-Its decent once you get used to it
-I absolutely hate the semi colon at the end of each line
-Much faster than native bmax, and can be successfuly interfaced with bmax
-More flexibility at the cost of more complexity... can be good or bad depending on your prespective.
Overall, I like it, and I'm learning more and more each hour of messing with it.
Side effects:
Mostly typing data types infront of variables in blitzmax, that and putting semicolons all over the place in blitzmax
The particle system:
Is mostly ported. What I did was:
-Move all calculations/updating to C++
-Leave drawing and keeping track of them in bmax
I'm going to try to convert the blitzmax side of things to arrays, for extra speed, so far so good...
Speaking of arrays, don't they have special methods? like append ect? where is a list of these?
Here's my thoughts on C++ after screwing with it for two days:
-Its a powerful language
-Its decent once you get used to it
-I absolutely hate the semi colon at the end of each line
-Much faster than native bmax, and can be successfuly interfaced with bmax
-More flexibility at the cost of more complexity... can be good or bad depending on your prespective.
Overall, I like it, and I'm learning more and more each hour of messing with it.
Side effects:
Mostly typing data types infront of variables in blitzmax, that and putting semicolons all over the place in blitzmax
The particle system:
Is mostly ported. What I did was:
-Move all calculations/updating to C++
-Leave drawing and keeping track of them in bmax
I'm going to try to convert the blitzmax side of things to arrays, for extra speed, so far so good...
Speaking of arrays, don't they have special methods? like append ect? where is a list of these?