One thing I have noticed about Vista and blitz3d/blitz sdk is - using ClearTextureFilters then invoking any form of alpha/transperency, be it in your models themselves or using the Loadtexture("skin.png",2(or4) - would cause my Vista to crash blitz3d.
Not saying your using these commands in your editor, but if so they could be your colperate!
PS: Moraldi - any plans on adding support for your awesome 3d-pathfinding routine directly in your editor? That would be sweet. :)
Not saying your using these commands in your editor, but if so they could be your colperate!
PS: Moraldi - any plans on adding support for your awesome 3d-pathfinding routine directly in your editor? That would be sweet. :)