Yap, try this:
Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 arialfont = LoadFont("Arial", 16) SetFont arialfont model% = LoadMesh("the_static_model") If model <> 0 Then PositionEntity model,0,0,MeshDepth(model)*2 ; Load mesh animmodel% = LoadAnimMesh("the_static_model") If animmodel <> 0 Animate animmodel anim_length% = AnimLength(animmodel) animate_ing% = Animating(animmodel) EndIf While Not KeyDown( 1 ) RenderWorld UpdateWorld If animmodel <> 0 Text 0,0,"Model is valid" Text 0,20, "Width = "+MeshWidth(animmodel) Text 0,40, "Height = "+MeshHeight(animmodel) Text 0,60, "Depth = "+MeshDepth(animmodel) Text 0,80, "Anim length = "+anim_length Text 0,100, "Animating = "+animate_ing Else Text 0,0,"Model is not valid" EndIf Flip Wend End