I just did the same with the necromancer:

LOD0 - 7,490
LOD1 - 5,564
LOD2 - 2,241
LOD3 - 2,241
Again LOD2 and LOD3 are the same number of polys. Plus both meshes, as with the guard, use the same textures.

LOD0 - 7,490
LOD1 - 5,564
LOD2 - 2,241
LOD3 - 2,241
Again LOD2 and LOD3 are the same number of polys. Plus both meshes, as with the guard, use the same textures.